Sentry

Note: This archetype requires the character be from a specific region of the official campaign setting world. Consult your GM to find a suitable replacement if playing in a different setting.

You refuse to give up and renounce your oaths. You’ve renewed your vows, swearing to combat the influence of tyrants.

Sentry Dedication Feat 2

Uncommon Archetype Dedication

Prerequisite(s) member of an order of Knights, Shield Block; Access You are from a specific region of the world.

You’ve sworn yourself as a sentry for an order of knights. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the Reactive Shield fighter feat.

Special You can't select another dedication feat until you have gained two other feats from the sentry archetype.

Wary Eye Feat 4

Archetype

Prerequisite(s) Sentry Dedication, expert in Perception

You’ve learned how to spot danger at a distance, allowing you to serve as a sentry with ease. You gain a +2 circumstance bonus to initiative rolls when using Perception, and when you’re Scouting, you grant your allies a +2 circumstance bonus instead of +1.

Necromantic Resistance Feat 4

Archetype

Prerequisite(s) Sentry Dedication

As part of your training, you’ve inured yourself against necromancy through repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to negative damage equal to half your level.

Grave Sense Feat 6

Archetype

Prerequisite(s) Sentry Dedication

Your time spent hunting the undead allows you to sense them.

You sense undead as a vague sense similar to a human's sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can’t pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day.

Necromantic Tenacity Feat 8

Archetype

Prerequisite(s) Necromantic Resistance

Your training against necromantic effects allows you to escape the worst of their touch. If you roll a success on a saving throw against a necromancy effect, you get a critical success instead; if you roll a critical failure on such a save, you get a failure instead.

Warden Feat 10

Archetype

Prerequisite(s) Sentry Dedication

You use your shield to protect your allies, not just yourself, especially against the undead. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you, in addition to its usual trigger. If you do, the shield prevents that ally from taking damage instead of you, following the normal rules for a Shield Block.

If an undead makes an attack against an ally within 10 feet, you can Step to become adjacent to your ally and then use Shield Block as part of the same reaction.