N Medium Construct Mindless
Senses Perception +6; darkvision
Skills Athletics +9
Str +3, Dex -3, Con +4, Int -5, Wis +0, Cha -5
AC 17 (13 when broken); construct armor; Fort +10, Ref +3, Will +4
HP 20; Hardness 9; Immunities bleed, death effects, disease, doomed, drained, fatigued, Healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its Armor Class is reduced to 13.
Speed 20 feet
Melee glaive +11 (deadly 1d8, forceful, magical, reach 10 feet), Damage 1d8+4 slashing
Melee gauntlet +9 (agile, free-hand, magical), Damage 1d6+4 bludgeoning
Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.
Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist (page 264), what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.