N Small Construct Mindless
Senses Perception +3; darkvision
Skills Athletics +5
Str +0, Dex +1, Con +0, Int -5, Wis +0, Cha -5
AC 16 (14 when broken); construct armor; Fort +3, Ref +6, Will +3
HP 6; Hardness 2; Immunities bleed, death effects, disease, doomed, drained, fatigued, Healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.
Speed 15 feet
Melee bristles +6 (agile, magical, finesse), Damage 1d4 bludgeoning plus dust
Dust A creature hit by an animated broom's bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn't breathe is immune to this effect.
Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated objects can be found with greater frequency than more complicated and costly objects.
Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist (page 264), what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.