N Medium Construct Earth Mindless
Senses Perception +9; darkvision
Skills Athletics +11
Str +4, Dex -2, Con +5, Int -5, Wis +0, Cha -5
AC 19 (15 when broken); construct armor; Fort +12, Ref +5, Will +5
HP 35; Hardness 6; Immunities bleed, death effects, disease, doomed, drained, fatigued, Healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor As animated broom, but reduced to AC 15 when broken.
Speed 20 feet
Melee fist +11 (magical), Damage 1d8+6 bludgeoning plus Grab
Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.
Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist (page 264), what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.