Arbiter Creature 1

LN Tiny Aeon Inevitable Monitor

Senses Perception +7; darkvision, detect alignment (chaotic only), locate inevitable

Languages Celestial, Common, Infernal, Utopian

Skills Acrobatics +9, Axis Lore +5, Diplomacy +6, Stealth +9

Str +1, Dex +4, Con +2, Int +0, Wis +2, Cha +1

Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.

Items shortsword


AC 16; Fort +5, Ref +7, Will +7; +1 status to all saves vs. magic

HP 22; Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 3; Resistances electricity 3


Speed 20 feet, fly 40 feet

Melee shortsword +9 (agile, finesse, lawful, magical, versatile S), Damage 1d6+1 piercing plus 1d4 lawful

Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (×3)

Electrical Burst (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.

About

These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.