Barghest Creature 4

CE Medium Fiend

Senses Perception +12; darkvision, scent (imprecise) 30 feet

Languages Abyssal, Common, Goblin

Skills Acrobatics +10, Deception +12, Diplomacy +9, Intimidation +11, Stealth +10, Survival +8

Str +5, Dex +2, Con +3, Int +2, Wis +2, Cha +3


AC 21; Fort +11, Ref +12, Will +8

HP 50; Resistances fire 5, physical 5 (except magical)

Attack of Opportunity


Speed 25 feet

Melee jaws +13, Damage 2d8+5 piercing

Melee claw +13 (agile), Damage 2d6+5 slashing

Divine Innate Spells DC 21

4th blink (at will), confusion, dimension door (self only); 3rd levitate (at will); 1st charm

Change Shape (concentrate, divine, polymorph, transmutation)

The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet.

When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form.

Feed Once per month, a barghest can spend 1 minute to devour a corpse, gaining a permanent +1 status bonus to its checks and DCs.

Each subsequent time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin and mutates into a greater barghest, and the status bonus ends.

About

Typical barghests are ravenous gluttons of life who feed and grow on the fat of mortals, their bodies changing in ways none can predict as they use the flesh and blood of their victims to achieve grisly transformations into greater barghests.

Barghests often make use of their shapechanging abilities to rule tribes of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent wolves. They do not work well together, as each barghest wants all the kills for itself; cannibalism is the typical result of too many barghests in one small area.