CE Medium Amphibious Boggard Humanoid
Senses Perception +7; darkvision
Languages Boggard, Common
Skills Acrobatics +5, Athletics +8, Stealth +7 (+9 in water)
Str +3, Dex +2, Con +4, Int -1, Wis +2, Cha +0
Items leather armor, morningstar, sling (10 bullets)
AC 16; Fort +9, Ref +5, Will +7
Speed 20 feet, swim 25 feet; swamp stride
Melee morningstar +8 (versatile P), Damage 1d6+3 bludgeoning
Melee tongue +8 (reach 10 feet), Effect tongue grab
Ranged sling +7 (propulsive, reload 1, range increment 50 feet), Damage 1d6+1 bludgeoning
Swamp Stride A boggard scout ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab If the boggard scout hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue threats and insults toward trespassers.