CE Medium Amphibious Boggard Humanoid
Senses Perception +11; darkvision
Languages Abyssal, Boggard, Common
Skills Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9
Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3
AC 18; Fort +9, Ref +7, Will +11
Speed 20 feet, swim 25 feet; swamp stride
Melee staff +10 (two-hand d8), Damage 1d4+6 bludgeoning
Melee tongue +10 (reach 10 feet), Effect tongue grab
Primal Prepared Spells DC 21, attack +11; 2nd acid arrow, obscuring mist; 1st fear, jump, shillelagh; Cantrips (2nd) acid splash, dancing lights, ray of frost, tanglefoot
Destructive Croak (Sonic) The swampseer utters a powerful croak that deals 4d6 Sonic damage to any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature with the frightened condition takes additional Sonic damage equal to twice the value of their frightened condition. The boggard can't use Destructive Croak again for 1d4 rounds.
Drowning Drone (auditory, mental) Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or Sonic effect. Effect The swampseer releases a croak that drowns out other sound. It rolls a Performance check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or Sonic effect.
Swamp Stride As boggard scout.
Terrifying Croak (auditory, emotion, fear, mental) As boggard scout, except DC 19.
Tongue Grab As boggard scout, except AC 15 and 4 HP.
The boggard swampseer has been gifted with magic through its worship of a demon lord, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.