Boggard Warrior Creature 2

CE Medium Amphibious Boggard Humanoid

Senses Perception +8; darkvision

Languages Boggard

Skills Athletics +8, Intimidation +5, Stealth +6 (+8 in water)

Str +4, Dex +0, Con +4, Int -1, Wis +2, Cha +1

Items club, javelin (3), studded leather armor AC 17; Fort +10, Ref +5, Will +8

HP 38

Speed 20 feet, swim 25 feet; swamp stride

Melee club +10, Damage 1d6+6 bludgeoning

Melee tongue +10 (reach 10 feet), Effect tongue grab

Ranged javelin +6 (thrown 30 feet), Damage 1d6+4 piercing

Ranged club +6 (thrown 10 feet), Damage 1d6+6 bludgeoning Swamp Stride As boggard scout.

Terrifying Croak (auditory, emotion, fear, mental) As boggard scout, except DC 18.

Tongue Grab As boggard scout, except AC 15 and 3 HP.


Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.

Edicts sacrifice creatures by drowning them, frolic or sing in swamps, feed or aid amphibians

Anathema grant mercy to boggards who worship other gods

Follower Alignments CE

Devotee Benefits

Divine Font harm

Divine Skill Intimidation

Favored Weapon whip

Domains indulgence, might, tyranny, water Cleric Spells 1st: jump, 3rd: stinking cloud, 5th: black tentacles