Caligni Creeper Creature 2

CN Small Caligni Humanoid

Senses Perception +8; greater darkvision, light blindness

Languages Caligni

Skills Acrobatics +8, Athletics +4, Stealth +10, Thievery +8

Str +0, Dex +4, Con +3, Int -1, Wis +2, Cha +1

Items black smear poison (3 doses), dagger AC 19; Fort +9, Ref +10, Will +6

HP 30, death flash

Death Flash (Light) When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper's gear and treasure are left in a pile where they died. As this isn't a magical effect, the Light has no effect within magical darkness.

Speed 25 feet

Melee dagger +10 (agile, finesse, versatile S), Damage 1d4+4 piercing plus black smear poison (see below)

Ranged dagger +10 (agile, thrown 10 feet, versatile S), Damage 1d4 piercing plus black smear poison (see below)

Occult Innate Spells DC 15; 2nd darkness (at will); Cantrips (1st) detect magic

Sneak Attack The caligni creeper deals 1d6 extra precision damage to flat?footed creatures.


The most widespread of the caligni are the mischievous caligni creepers.