CN Medium Caligni Humanoid
Senses Perception +10; greater darkvision, light blindness
Languages Caligni, Undercommon
Skills Acrobatics +13, Athletics +8, Stealth +13, Thievery +11
Str +2, Dex +5, Con +2, Int -1, Wis +2, Cha +1
Items black smear poison (6 doses; see below), leather armor, shortsword (2)
AC 21; Fort +10, Ref +13, Will +8
HP 60, death flame
Death Flame (Light) When the stalker dies, their body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take 5d6 fire damage (DC 21 basic Reflex save).
The stalker's gear and treasure are unaffected by the flames and are left in a pile where they died.
Speed 25 feet
Melee shortsword +13 (agile, finesse, versatile S), Damage 1d6+7 piercing plus black smear poison (see below)
Occult Innate Spells DC 19
2nd darkness (at will), obscuring mist (at will); Cantrips (2nd) detect magic
Double Slice The caligni stalker makes two Strikes against the same target, one with each of their shortswords. The stalker combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the stalker's multiple attack penalty, but the penalty increases only after both attacks.
Encircling Command (auditory) Each caligni creeper within 30 feet of the stalker can Step. Each creeper can benefit from Encircling Command only once per round.
Sneak Attack The caligni stalker deals 1d6 extra precision damage to flat?footed creatures.
Black Smear Poison
Many calignis use a debilitating poison crafted from subterranean fungi.
Black Smear Poison Item 2
Uncommon true strike Consumable Injury Poison
Price 5 gp; Usage held, 2 hands; Bulk L
Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison, and enfeebled 2 (1 round)
Caligni stalkers are often leaders of caligni enclaves.