Centipede Swarm Creature 3

N Large Animal Swarm

Senses Perception +9; darkvision, tremorsense (imprecise) 30 feet

Skills Acrobatics +9, Athletics +7, Stealth +9

Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4

AC 18; Fort +8, Ref +11, Will +5

HP 30; Immunities precision, swarm mind; Weaknesses area damage 5, splash damage 5; Resistances bludgeoning 5, piercing 5, slashing 2

Speed 30 feet, climb 30 feet

Centipede Swarm Venom (poison); Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d8 poison damage, clumsy 1, and flat-footed (1 round)

Swarming Bites Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.


Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase Potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.