Copper Dragon (Ancient) Creature 17

Uncommon CG Huge Dragon Earth

Senses Perception +30; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic, Dwarven, Elven, Gnomish

Skills Acrobatics +30, Athletics +31, Crafting +31, Deception +29, Performance +31, Society +29, Stealth +30

Str +8, Dex +5, Con +5, Int +6, Wis +5, Cha +6

AC 41; Fort +30, Ref +32, Will +32; +1 status to all saves vs. magic

HP 345; Immunities acid, paralyzed, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 35

Slow Aura (arcane, aura, enchantment) 10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura.

Twisting Tail As young copper dragon.

Speed 50 feet, fly 200 feet; climb stone 50 feet,

Melee jaws +33 (acid, magical, reach 15 feet), Damage 3d10+16 piercing plus 3d8 acid

Melee claw +33 (agile, magical, reach 10 feet), Damage 3d10+16 slashing

Melee tail +31 (magical, reach 20 feet), Damage 2d10+14 bludgeoning

Arcane Innate Spells DC 39

5th hideous laughter (at will), wall of stone; 4th shape stone (at will); 1st grease (at will)

Breath Weapon As young copper dragon, but a 100-foot line, DC 38, and the dragon's acid deals 18d6 acid damage.

Climb Stone As young copper dragon.

Draconic Frenzy As young copper dragon.

Draconic Momentum As young copper dragon.

Mass Laughter (arcane, emotion, enchantment, mental); Frequency once per day. Effect The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save or suffer the effects of a 9th-level hideous laughter spell for 1 minute.


Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they're also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger.

Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby.

Some copper dragons even worship gods typically worshiped only by humanoids. Among these dragons, worship of The Drunken God is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset.

A copper dragon's combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.