Copper Dragon (Young) Creature 8

CG Large Dragon Earth

Senses Perception +16; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic, Gnomish

Skills Acrobatics +17, Athletics +17, Crafting +14, Deception +15, Performance +16, Society +16, Stealth +17

Str +5, Dex +3, Con +2, Int +2, Wis +2, Cha +3

AC 27; Fort +16, Ref +17, Will +16; +1 status to all saves vs. magic

HP 150; Immunities acid, paralyzed, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 23

Twisting Tail Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using. Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

Speed 30 feet, fly 120 feet; climb stone 30 feet

Melee jaws +20 (acid, reach 10 feet), Damage 2d8+8 piercing plus 1d8 acid

Melee claw +20 (agile), Damage 2d6+8 slashing

Melee tail +18 (reach 15 feet), Damage 1d8+7 bludgeoning

Arcane Innate Spells DC 27

1st grease (at will)

Breath Weapon The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.

  • Acid (acid, arcane, evocation); The dragon breathes acid in a 60-foot line that deals 8d6 acid damage (DC 26 basic Fortitude save).
  • Slowing Gas (arcane, transmutation); The dragon breathes a 60-foot line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).

Climb Stone The dragon's climb speed functions only when climbing stone surfaces.

Draconic Frenzy The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.


Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they're also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger.

Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby.

Some copper dragons even worship gods typically worshiped only by humanoids. Among these dragons, worship of The Drunken God is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset.

A copper dragon's combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.