N Small Gnome Humanoid
Senses Perception +7; darkvision
Languages Gnomish, Undercommon
Skills Acrobatics +7, Nature +5, Stealth +7 (+10 underground), Survival +5
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha -1
Items light pick, sling (20 bullets)
AC 17; Fort +7, Ref +9, Will +5
Speed 20 feet
Melee Light pick +7 (agile, fatal d8), Damage 1d4+2 piercing
Ranged sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning
Primal Innate Spells DC 14; 1st illusory disguise
Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout's attacks until the end of the turn.
Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety.