Dero Strangler Creature 3

CE Small Dero Humanoid

Senses Perception +6; darkvision

Languages Aklo, Undercommon

Skills Athletics +11, Intimidation +7, Medicine +4, Stealth +10

Str +4, Dex +3, Con +3, Int +0, Wis -1, Cha +2

Items aklys, hand crossbow (10 bolts), lethargy poison (5 doses), rope (50 feet)

AC 19; Fort +10, Ref +8, Will +6

HP 45; Immunities confusion; Weaknesses vulnerable to sunlight

Vulnerable to Sunlight As dero stalker, but 8 damage.

Speed 20 feet

Melee aklys +11 (trip; page 85), Damage 1d6+6 bludgeoning

Ranged aklys +10 (ranged trip, tethered, thrown 20 feet), Damage 1d6+6 bludgeoning

Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6+2 piercing plus lethargy poison

Occult Innate Spells DC 19; 2nd darkness (at will), sound burst; Cantrips (2st) daze, ghost sound

Strangle (attack, nonlethal) Requirement The dero must have two free hands, or be wielding an aklys and have one hand free. Effect The dero attempts an Athletics check to Grab with a +2 circumstance bonus. On a success, the target takes 1d6+6 bludgeoning damage. Double the damage on a critical success.


Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.