N Large Animal
Senses Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +12, Stealth +8, Survival +10
Str +5, Dex +3, Con +4, Int -4, Wis +3, Cha -2
AC 18; Fort +11, Ref +8, Will +8
HP 50
Buck DC 20
Speed 35 feet
Melee jaws +12 (reach 10 feet), Damage 1d10+5 piercing plus Knockdown or Grab
Pack Attack The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.
Worry (attack); Requirements The dire wolf has a creature grabbed with its jaws. Effect The dire wolf fiercely shakes the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).
Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.