CE Medium Drow Elf Humanoid
Senses Perception +6; darkvision
Languages Elven, Undercommon
Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0
Items hand crossbow (10 bolts), leather armor, lethargy poison (2), rapier
AC 18; Fort +7, Ref +9, Will +4; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 18; Immunities sleep
Attack of Opportunity
Speed 30 feet
Melee rapier +9 (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing
Melee main-gauche +9 (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing
Ranged hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison
Divine Innate Spells DC 14; 2nd darkness (at will), faerie fire (at will); Cantrips (2nd) dancing lights
Quick Draw The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.
Skewer The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage.
Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.