CE Medium Drow Elf Humanoid
Senses Perception +6; darkvision
Languages Elven, Undercommon
Skills Acrobatics +8, Deception +7, Society +4, Stealth +10, Thievery +8
Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +1
Items hand crossbow (10 bolts), lethargy poison (2), shortsword, studded leather armor Light Blindness
AC 19; Fort +6, Ref +10, Will +6; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 26; Immunities sleep
Nimble Dodge Requirement A drow rogue can't use this reaction while encumbered. Trigger The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. Effect The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.
Speed 30 feet
Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+4 piercing
Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing plus lethargy poison
Divine Innate Spells DC 16; 2nd darkness (at will), faerie fire (at will); Cantrips (2nd) dancing lights
Loners at heart, drow rogues trust no one—least of all fellow slayers. Thees drow rely on awareness and adaptation to survive the cutthroat nature of their society.