Drow Rogue Creature 2

CE Medium Drow Elf Humanoid

Senses Perception +6; darkvision

Languages Elven, Undercommon

Skills Acrobatics +8, Deception +7, Society +4, Stealth +10, Thievery +8

Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +1

Items hand crossbow (10 bolts), lethargy poison (2), shortsword, studded leather armor Light Blindness

AC 19; Fort +6, Ref +10, Will +6; +1 status to all saves vs. magic, +2 status to all saves vs. mental

HP 26; Immunities sleep

Nimble Dodge Requirement A drow rogue can't use this reaction while encumbered. Trigger The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. Effect The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.

Speed 30 feet

Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+4 piercing

Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing plus lethargy poison

Divine Innate Spells DC 16; 2nd darkness (at will), faerie fire (at will); Cantrips (2nd) dancing lights

Quick Draw As drow fighter.

Sneak Attack The drow rogue deals 1d6 extra precision damage to flat-footed creatures.


Loners at heart, drow rogues trust no one—least of all fellow slayers. Thees drow rely on awareness and adaptation to survive the cutthroat nature of their society.