LE Medium Duergar Dwarf Humanoid
Senses Perception +4; darkvision
Languages Common, Dwarven, Undercommon
Skills Acrobatics +6, Crafting +6, Occultism +6, Stealth +6, Survival +4
Str +1, Dex +3, Con +2, Int +3, Wis +1, Cha -1
Items alchemist's tools, infused lesser acid flask (2), infused lesser alchemist's fire (2), infused reagents (2), studded leather, warhammer
Infused Items A duergar bombardier's items listed as infused last for 24 hours, or until the next time they make their daily preparations.
AC 18; Fort +7, Ref +8, Will +4; +2 status to all saves vs. magic
HP 20
Light Blindness
Speed 20 feet
Melee warhammer +4 (shove), Damage 1d8+1 bludgeoning
Ranged bomb +8 (range increment 30 feet, splash), Damage varies by bomb
Occult Innate Spells DC 17; 2nd enlarge (self only), invisibility (self only)
Alchemical Formulas (1st) lesser acid flask, lesser alchemist fire, lesser tanglefoot bag
Far Lobber The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet.
Quick Alchemy The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of the duergar bombardier's next turn.
Quick Bomber The duergar can use Interact to draw a bomb, then Strike with it.
Alchemy intrigues many duergars, and their cruel traditions often motivate them to experiment on slaves. Eager to inflict pain and justify the abuse as a method of expanding knowledge, duergar bombardiers often accompany slaver bands so they can have the first chance to select their next test subjects from captured victims. To duergar bombardiers, the lob of each bomb represents a new opportunity to observe how their targets react and record the results to enhance future modifications to their alchemical concoctions.