Duergar Sharpshooter Creature 0

LE Medium Duergar Dwarf Humanoid

Senses Perception +4; darkvision

Languages Common, Dwarven, Undercommon

Skills Athletics +3, Stealth +5

Str +1, Dex +3, Con +3, Int +0, Wis +2, Cha -2

Items chain shirt, crossbow (3 bola bolts and 10 bolts), light mace

AC 17; Fort +7, Ref +7, Will +4; +2 status to saves vs. magic

HP 16

Light Blindness

Speed 20 feet

Melee Light mace +5 (agile, finesse, shove), Damage 1d4+1 bludgeoning

Ranged crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing or bola bolt

Occult Innate Spells DC 12; 2nd enlarge (self only), invisibility (self only)

Bola Bolt This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked prone and immobilized until it is freed with a successful DC 15 check to Escape. This check can be attempted either by the target or a creature adjacent to the target.


Duergar sharpshooters serve both as ranged support for slaver parties and as snipers posted on towers overlooking quarries and other areas where enslaved workers toil away the hours. Duergar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when quelling slave riots or capturing escaped slaves.