LE Medium Duergar Dwarf Humanoid
Senses Perception +8; darkvision
Languages Common, Dwarven, Undercommon
Skills Athletics +7, Deception +7, Intimidation +7, Occultism +5, Religion +6, Survival +6
Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3
Items chain mail, maul, religious symbol
AC 18; Fort +8, Ref +4, Will +8; +2 status to all saves vs. magic, iron mind
Iron Mind Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.
Speed 20 feet
Melee maul +8 (shove), Damage 1d12+2 bludgeoning
Divine Prepared Spells DC 18; 1st fear, harm, magic weapon, Cantrips (1st) detect magic, shield
Occult Innate Spells DC 18; 2nd enlarge (self only), invisibility (self only)
Take Them Down! The duergar taskmaster smashes their maul into the ground and invokes their god's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn.
Duergar priests of the taskmaster god often assume leadership roles within their communities, advancing the goals of their deity through coercion and displays of force. Often referred to as duergar taskmasters, these leaders often issue commands to duergar subordinates and slaves in the same breath, treating the two almost as if they were interchangeable. As a result, duergar taskmasters are loathed by both slave and slaver alike.