Uncommon LE Large Elemental Fire Genie
Senses Perception +17; darkvision, detect magic
Languages Common, Ignan
Skills Arcana +14, Athletics +22, Crafting +14, Deception +19, Diplomacy +17, Intimidation +19, Society +14
Str +5, Dex +3, Con +4, Int +1, Wis +2, Cha +4
Items breastplate, +1 Striking scimitar
AC 28; Fort +18, Ref +17, Will +20
HP 175; Immunities fire; Weaknesses cold 10
Speed 25 feet, fly 35 feet
Melee scimitar +21 (fire, forceful +2, magical, reach 10 feet, sweep), Damage 2d6+11 slashing plus 2d6 fire
Melee fist +20 (agile, magical, reach 10 feet), Damage 1d4+11 bludgeoning plus 2d6 fire
Arcane Innate Spells DC 29, attack +19; 7th plane shift (at will; to Astral Plane, Elemental Planes, or Material Plane only) 5th illusory object; 4th gaseous form, invisibility (×2); Cantrips (5th) produce flame; Constant (5th) detect magic
Burning Grasp (fire) When the efreeti grabs a creature, that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each of its turns as long as it remains grabbed.
Change Size (arcane, concentrate, polymorph, transmutation); as janni (DC 29).
Combat Grab Requirements The efreeti has one hand free. Effect The efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is grabbed in the efreeti's free hand.
The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie's capricious and malevolent whims.
Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.
Shaitan pashas fulfill wishes as efficiently as possible. A wish granted might create a temporary reality—a wish for a pet dragon might find the dragon lasts only a day before it vanishes or dies.
Shaitan pashas add the following to their innate spells: 8th earthquake; 6th flesh to stone, stoneskin (at will; self only).