N Huge Air Elemental
Senses Perception +20; darkvision
Skills Acrobatics +24, Stealth +22
Str +6, Dex +7, Con +4, Int +0, Wis +3, Cha +0
AC 32; Fort +19, Ref +24, Will +18
HP 140; Immunities bleed, paralyzed, poison, sleep
Speed fly 100 feet; swiftness
Melee gust +24 (finesse, reach 20 feet), Damage 2d10+12 bludgeoning plus Push 10 feet
Ranged Lightning lash +24 (range increment 75 feet), Damage 2d12+6 electricity
Breath Weapon (air) The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can't use Breath Weapon again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature is Pushed 20 feet.
Failure The creature is Pushed 40 feet.
Critical Failure The creature is Pushed 40 feet and knocked prone.
Swiftness The elemental's movement doesn't trigger reactions.
Elemental hurricanes embody the ferocity of violent windstorms.