N Huge Elemental Fire
Senses Perception +20; darkvision, smoke vision
Skills Acrobatics +21
Str +6, Dex +6, Con +5, Int +0, Wis +3, Cha +0
Smoke Vision The elemental inferno ignores the concealed condition from smoke.
AC 31; Fort +21, Ref +23, Will +19
HP 210, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 15
Explosion (fire) As living wildfire, but 7d6 fire damage and DC 30.
Intense Heat (aura, fire) 10 feet, 7d6 fire, DC 28 basic Reflex.
Speed 70 feet
Melee tendril +24 (reach 15 feet), Damage 2d10+12 fire plus 3d8 persistent fire
Ranged fire mote +24 (range increment 60 feet), Damage 2d10+6 fire
Blue Flames When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.
Inferno Leap (fire) The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 basic Reflex save). The elemental inferno can't Inferno Leap again for 1d4 rounds.
Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.