Ghaele (Crusader Azata) Creature 13

CG Medium Azata Celestial

Senses Perception +25; darkvision, see invisibility

Languages Celestial, Draconic, Infernal; tongues

Skills Acrobatics +27, Athletics +26, Diplomacy +26 Nature +23, Religion +23, Stealth +21, Warfare Lore +26

Str +7, Dex +4, Con +5, Int +3, Wis +4, Cha +5

Items +1 greatsword


AC 34; Fort +26, Ref +20, Will +23

HP 235; Weaknesses cold iron 15, evil 15; Resistances energy 15 (see Choose Weakness)

Free Blade Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty. Effect A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele can use this ability even if it's otherwise unable to act.

Light Form A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can't end its action within a solid object.


Speed 35 feet, fly 100 feet

Melee holy greatsword +28 (good, magical, versatile P), Damage 2d12+13 slashing plus 1d6 good and 1d6 other (see Choose Weakness)

Ranged Light ray +25 (chaotic, good, light, range 300 feet), Damage 1d12 chaotic plus 1d12 good plus 2d6+6 other (see Choose Weakness)

Divine Innate Spells DC 33; 7th chromatic wall, dispel magic, heal, prismatic spray; 6th illusory scene; 5th banishment; 4th heal (×4), invisibility (at will; self only), restoration; 3rd mind reading; 2nd continual flame (at will), dispel magic (at will); 1st charm, detect alignment (at will; evil only), illusory disguise (at will); Cantrips (7th) dancing lights, detect magic, light; Constant (7th) see invisibility; (5th) tongues

Divine Rituals DC 33; resurrect

Choose Weakness (concentrate, divination, divine, evocation, manipulate) A ghaele attempts to Recall Knowledge about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and Light ray to acid, cold, electricity, fire, or Sonic, usually to match the a foe's weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness.

Ghaele's Gaze (divine, evocation, visual) When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of divine decree (DC 33 Will save). If it survives, the creature is temporarily immune to Ghaele's Gaze for 1 minute.

Holy Blade (divine, evocation) Any weapon becomes a +2 holy Striking weapon while the ghaele wields it.

About

Ghaeles are fiend-hunting knights of Elysium and champions of the freedom to take up arms against oppressors and other evils. Ghaeles rarely engage directly in mortal wars, but where fiends are involved they make an exception. A ghaele might assume the guise of a mortal to fight fiends alongside others, hoping to bolster morale and teach good tactics against such supernatural foes. Ghaeles serve various deities and empyreal lords of Elysium, though many have an affinity for The Drunken God in his capacity as a champion of freedom and defender of the downtrodden. Among azatas, ghaeles are generally the quickest to shift to violence as a method of solving problems, but even then they seek to minimize pain and suffering when they can.