N Large Animal
Senses Perception +9; darkvision, tremorsense (imprecise) 60 feet
Skills Athletics +11, Stealth +7
Str +4, Dex +2, Con +3, Int -5, Wis +2, Cha -4
AC 19; Fort +12, Ref +9, Will +7
Attack of Opportunity Stinger only.
Speed 40 feet
Melee pincer +11 (agile, reach 10 feet); Damage 1d8+6 slashing plus Grab
Melee stinger +11 (reach 10 feet); Damage 1d6+6 piercing plus giant scorpion venom
Constrict 1d6+4 bludgeoning, DC 20
Giant Scorpion Venom (poison); Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round); Stage 3 2d10 poison damage and enfeebled 2 (1 round)
These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.
While a single scorpion is itself a menace, swarms of these vermin can be outright devastating. These skittering droves of death swiftly bring down their prey before devouring everything short of the victim's bones.