N Large Animal
Senses Perception +8; darkvision
Skills Acrobatics +11, Athletics +9
Str +4, Dex +4, Con +4, Int -5, Wis +1, Cha +1
AC 19; Fort +9, Ref +11, Will +6
Speed 20 feet, fly 40 feet
Melee stinger +12 (poison), Damage 1d12+4 piercing plus giant wasp venom
Implant Eggs The giant wasp lays eggs in an adjacent creature that is paralyzed or unconscious, exposing it to the wasp larva disease.
Giant Wasp Venom (incapacitation, poison); Saving Throw Fortitude DC 19; Maximum Duration 6 rounds; Stage 1 no effect (1 round); Stage 2 clumsy 2 (1 round); Stage 3 paralyzed (1 round)
Wasp Larva (disease); Saving Throw Fortitude DC 21; Stage 1 carrier with no ill effect (1d6 days); Stage 2 drained 1 (1d3 days); Stage 3 5d6 damage, larva emerges (disease ends)
Giant wasps are much more dangerous but less common than their smaller kin, and—to the relief of those who encounter them—they tend to be solitary.
The poison of the giant wasp loses its Potency soon after being harvested, but alchemists have learned of a way to preserve some of its properties by adding a number of harsh additives; this method makes it even deadlier.