CE Medium Gnoll Humanoid
Senses Perception +8; darkvision
Skills Intimidation +7, Medicine +7, Religion +10, Stealth +7, Survival +8
Languages Abyssal, Common, Gnoll
Str +2, Dex +2, Con +0, Int +0, Wis +3, Cha +2
Items falchion, hide armor, wooden religious symbol
AC 19; Fort +8, Ref +6, Will +10
HP 45
Speed 25 feet
Melee falchion +10 (forceful, sweep), Damage 1d10+3 slashing
Melee jaws +10 (agile), Damage 1d6+3 piercing
Divine Prepared Spells DC 22, spell attack +10; 2nd darkness, harm (×4), spiritual weapon; 1st command, fear, magic weapon; Cantrips (2nd) daze, detect magic, light, read aura, sigil
Gnoll cultists serve as their clans' spiritual guides and conduits to the divine. As often as not, their influence drives entire gnoll civilizations to commit atrocious acts of violence and enslavement. Mother of Demons and The Great Destroyer are favored deities of gnoll cultists, and many gnolls believe their kind was in fact birthed from the womb of the Mother of Monsters. Some gnoll clans worship lesser-known demon lords or entire pantheons of sinister patrons.