CE Medium Gnoll Humanoid
Senses Perception +10; darkvision
Skills Athletics +13, Intimidation +9, Stealth +11, Survival +10
Languages Common, Gnoll
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items composite shortbow (20 arrows), hide armor, scimitar
AC 21; Fort +12, Ref +10, Will +8
HP 60
Attack of Opportunity
Speed 25 feet
Melee scimitar +14 (forceful, sweep), Damage 1d6+7 slashing
Melee jaws +14 (agile), Damage 1d6+7 piercing
Ranged composite shortbow +12 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing Bark Orders (auditory, linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.
Pack Attack As gnoll hunter.
Rugged Travel As gnoll hunter.
When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group's leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans.