Goblin Commando Creature 1

CE Small Goblin Humanoid

Senses Perception +5; darkvision

Languages Common, Goblin

Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6

Str +3, Dex +3, Con +2, Int -1, Wis +0, Cha +2

Items horsechopper, leather armor, shortbow (20 arrows)

AC 17; Fort +7, Ref +8, Will +5

HP 18

Goblin Scuttle Trigger A goblin ally ends a move action adjacent to the goblin. Effect The goblin Steps.

Speed 25 feet

Melee horsechopper +8 (reach 10 feet, trip, versatile P), Damage 1d8+3 slashing

Ranged shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing


The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.