Goblin War Chanter Creature 1

CE Small Goblin Humanoid

Senses Perception +5; darkvision

Languages Common, Goblin

Skills Acrobatics +6, Deception +7, Occultism +4, Performance +7, Stealth +6

Str +2, Dex +3, Con +2, Int +1, Wis +0, Cha +4

Items dogslicer, leather armor, shortbow (10 arrows)

AC 17; Fort +7, Ref +8, Will +5

HP 16

Goblin Scuttle Trigger A goblin ally ends a move action adjacent to the goblin. Effect The goblin Steps.

Speed 25 feet

Melee dogslicer +8 (agile, backstabber, finesse), Damage 1d6+2 slashing

Ranged shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing

Occult Spontaneous Spells DC 17, attack +7; 1st (2 slots) bless, soothe; Cantrips (1st) ghost sound, inspire courage, mage hand, message, telekinetic projectile

Goblin Song The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check.

Critical Success The target takes a -1 status penalty to Perception checks and Will saves for 1 minute.

Success As critical success, but the target is affected for only 1 round.

Critical Failure The target is temporarily immune to Goblin Song for 1 hour.


While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance.

Their ballads and jingles are undeniably catchy, though whether they are actually enjoyable is entirely subjective.