CE Small Goblin Humanoid
Senses Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +6, Deception +7, Occultism +4, Performance +7, Stealth +6
Str +2, Dex +3, Con +2, Int +1, Wis +0, Cha +4
Items dogslicer, leather armor, shortbow (10 arrows)
AC 17; Fort +7, Ref +8, Will +5
Speed 25 feet
Melee dogslicer +8 (agile, backstabber, finesse), Damage 1d6+2 slashing
Ranged shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Occult Spontaneous Spells DC 17, attack +7; 1st (2 slots) bless, soothe; Cantrips (1st) ghost sound, inspire courage, mage hand, message, telekinetic projectile
Goblin Song The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check.
Critical Success The target takes a -1 status penalty to Perception checks and Will saves for 1 minute.
Success As critical success, but the target is affected for only 1 round.
Critical Failure The target is temporarily immune to Goblin Song for 1 hour.
While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance.
Their ballads and jingles are undeniably catchy, though whether they are actually enjoyable is entirely subjective.