N Small Leshy Plant
Senses Perception +5; low-light vision
Languages Common, Druidic, Sylvan; speak with plants (gourds only)
Skills Nature +5, Stealth +7
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
Keepsake (abjuration, primal) The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending.
AC 17; Fort +5, Ref +9, Will +7
Verdant Burst (Healing) As leaf leshy, except plants regain 1d8 Hit Points and the area sprouts gourds instead of tree saplings.
Speed 25 feet
Melee fist +7 (agile, finesse), Damage 1d4+2 bludgeoning plus ensnare
Ranged seed +9 (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnare
Primal Innate Spells DC 15 4th speak with plants
Change Shape (concentrate, polymorph, primal, transmutation)As leaf leshy, except the gourd leshy transforms into a gourd-bearing plant.
Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a -10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute.
Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.
When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.