Great Cyclops Creature 12
Str +7, Dex +1, Con +6, Int -2, Wis +4, Cha -1
Flash of Brutality (
Melee greatclub +25 (
Melee horn +25 (
Melee fist +25 (agile,
Ranged rock +23 (brutal, range increment 120 feet),
Powerful Charge The great cyclops Strides twice and makes a horn
Gigantic, dim-witted loners, the great cyclopes embody their lesser kin writ large. They are both stronger and more violent, but their uncontrolled vision into possible futures has driven them beyond reason. They see every moment as a potential storm of uncontrollable fury, and out of a desperate desire for peace, quiet, and an end to their hunger, they lash out at all who come near. Wise creatures avoid great cyclopes at all cost.
Debate has long raged over the origins of these massive, destructive giants. They are so large that it had long been assumed they were used as beasts of burden by their lesser kin, but they are now free to hunt and kill without restraint. Other scholars believe the great cyclops is the ultimate fate of the entire cyclops species.
Whatever foolish decision or wayward