N Huge Animal Aquatic
Senses Perception +11; blood scent, scent (imprecise) 100 feet
Skills Athletics +14, Stealth +12, Survival +9
Str +6, Dex +2, Con +4, Int -4, Wis +1, Cha -4
Blood Scent The shark can smell blood in the water from up to 1 mile away.
AC 21; Fort +12, Ref +10, Will +9
Speed swim 40 feet
Melee jaws +14, Damage 1d12+8 piercing
Breach The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.
Savage Requirement The shark hit with a jaws Strike on its most recent action this turn. Effect The creature the shark hit takes 1d12 slashing damage.
Strafing Chomp The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.
Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.
An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These Silent killers glide gracefully through the ocean, always in search of their next meal.