Uncommon LE Gargantuan Amphibious Dragon
Senses Perception +30; darkvision, scent (imprecise) 60 feet
Languages Abyssal, Common, Draconic, Elven, Jotun, Sylvan
Skills Acrobatics +25, Arcana +32, Athletics +30, Deception +27, Diplomacy +31, Intimidation +31, Nature +28, Occultism +34, Society +31, Stealth +29 (camouflage)
Str +7, Dex +4, Con +5, Int +6, Wis +5, Cha +6
Camouflage The dragon can Hide in natural environments even if it doesn't have cover.
AC 41; Fort +30, Ref +29, Will +32; +1 status to all saves vs. magic
HP 315; Immunities paralyzed, poison, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
Miasma (aura, poison); 20 feet. After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats other creatures as concealed. The dragon can see through this concealment.
Twisting Tail As young green dragon.
Speed 50 feet, fly 200 feet, swim 50 feet; trackless step, woodland stride
Melee jaws +33 (magical, poison, reach 20 feet), Damage 3d12+15 piercing plus 4d4 poison
Melee claw +33 (agile, magical, reach 15 feet), Damage 3d10+15 slashing
Melee tail +31 (magical, reach 25 feet), Damage 3d10+13 bludgeoning
Melee horn +31 (magical, reach 20 feet), Damage 2d10+13 piercing
Arcane Innate Spells DC 39
6th dominate; 4th charm (at will), suggestion; 2nd entangle (at will)
Breath Weapon (arcane, evocation, poison); The dragon breathes a toxic cloud that deals 18d6 poison damage in a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a miasma. The dragon can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy As young green dragon.
Draconic Momentum As young green dragon.
Trackless Step As adult green dragon.
Woodland Stride As young green dragon.
Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon's fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low.
Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs.
Green dragons' pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information.
Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons.
Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.