Hill Giant Creature 7

CE Large Earth Giant Humanoid

Senses Perception +13; low-light vision

Language Common, Jotun

Skills Athletics +19, Intimidation +11

Str +6, Dex +0, Con +4, Int -2, Wis +2, Cha +0

Items greatclub, hide armor, sack with 5 rocks

AC 24; Fort +17, Ref +12, Will +13

HP 140

Catch Rock

Speed 35 feet

Melee greatclub +19 (backswing, reach 10 feet, shove), Damage 1d10+14 bludgeoning

Melee fist +19 (agile, reach 10 feet), Damage 1d6+4 bludgeoning

Ranged rock +19 (brutal, range increment 120 feet), Damage 1d8+14 bludgeoning

Throw Rock

Wide Swing The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant's multiple attack penalty.


Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards.

Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.