LE Medium Goblin Humanoid
Senses Perception +7; darkvision
Languages Common, Goblin
Skills Athletics +6, Stealth +6
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha -1
Items hide armor, longsword, shortbow (10 arrows), wooden shield (Hardness 3, HP 12, BT 6)
AC 18 (20 with shield raised); Fort +5, Ref +6, Will +5
Attack of Opportunity
Formation When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Speed 25 feet
Melee longsword +8 (versatile P), Damage 1d8+3 slashing
Ranged shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
With few exceptions, the only non-goblinoids in a hobgoblin settlement or army are slaves (or at least regarded as such).
Hobgoblins occasionally make use of bugbears as assassins or spies, and most hobgoblin tribes include a small group of goblins who eke out a meager existence on the fringes of hobgoblin society.
Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.