Hobgoblin Soldier Creature 1

LE Medium Goblin Humanoid

Senses Perception +7; darkvision

Languages Common, Goblin

Skills Athletics +6, Stealth +6

Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha -1

Items hide armor, longsword, shortbow (10 arrows), wooden shield (Hardness 3, HP 12, BT 6)

AC 18 (20 with shield raised); Fort +5, Ref +6, Will +5

HP 20

Attack of Opportunity

Shield Block

Formation When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

Speed 25 feet

Melee longsword +8 (versatile P), Damage 1d8+3 slashing

Ranged shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing


With few exceptions, the only non-goblinoids in a hobgoblin settlement or army are slaves (or at least regarded as such).

Hobgoblins occasionally make use of bugbears as assassins or spies, and most hobgoblin tribes include a small group of goblins who eke out a meager existence on the fringes of hobgoblin society.

Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.