N Medium Air Elemental
Senses Perception +16; darkvision
Skills Acrobatics +16, Stealth +18, Survival +15 (+19 to Track)
Str +3, Dex +6, Con +3, Int -2, Wis +2, Cha +0
AC 26; Fort +14, Ref +18, Will +11
HP 70; Immunities bleed, paralyzed, poison, sleep
Naturally Invisible The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.
Speed 25 feet, fly 25 feet
Melee fist +18 (agile, finesse), Damage 1d10+5 bludgeoning Sneak Attack The invisible stalker deals 2d6 extra precision damage to flat-footed creatures.
Swift Tracker The invisible stalker moves at full Speed while Tracking.
Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform.