LE Small Humanoid Kobold
Senses Perception +5; darkvision
Languages Common, Draconic
Skills Arcana +6, Dragon Lore +10, Deception +8, Diplomacy +8, Intimidation +8, Stealth +7
Str -1, Dex +3, Con +0, Int +2, Wis +1, Cha +4
AC 17; Fort +4, Ref +7, Will +7
HP 25; Resistances poison 5 (see dragonscaled)
Dragonscaled A kobold dragon mage's resistance depends on the color of its scales: Black acid 5, Blue electricity 5, Green poison 5, Red fire 5, White cold 5.
Speed 25 feet
Melee claw +7 (agile, finesse), Damage 1d6-1 slashing
Melee staff +3 (two-hand d8), Damage 1d4-1 bludgeoning
Arcane Spontaneous Spells DC 20; 1st (4 slots) fear, illusory object, magic missile; Cantrips (1st) detect magic, electric arc, ghost sound, mage hand, tanglefoot
Illusory Retreat (arcane, illusion, manipulate, move); Frequency once per hour; Requirements The kobold dragon mage is adjacent to at least one enemy. Effect The dragon mage creates an illusion of itself in its square and then becomes invisible (with the effects of a 2nd-level invisibility spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies. This is a 1st-level spell that requires a somatic component.
Sneak Attack The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.
Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage.