LE Small Humanoid Kobold
Senses Perception +3; darkvision
Skills Acrobatics +5, Craft +2 (+4 traps), Stealth +5
Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha -1
Items leather armor, sling (20 bullets), spear
AC 16; Fort +4, Ref +7, Will +3
Speed 25 feet
Melee spear +3, Damage 1d6+1 piercing
Ranged sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning
Ranged spear +5 (thrown 20 feet), Damage 1d6+1 piercing
Hurried Retreat Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.
Sneak Attack The kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.
The typical kobold trains with agile weaponry, favoring the Light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don't, as a group, outnumber their enemies at least two to one.