N Large Aquatic Elemental Water
Senses Perception +10; darkvision
Skills Athletics +13, Stealth +12
Str +4, Dex +3, Con +3, Int -2, Wis +1, Cha +0
Water-Bound When not touching water, the living waterfall is slowed 1 and can't use reactions.
AC 20; Fort +14, Ref +12, Will +10
HP 90; Immunities bleed, paralyzed, poison, sleep; Resistances fire 5
Vortex (aura, water) 30 feet. Water in the area that is in the same body of water as the living waterfall is difficult terrain for Swimming creatures that don't have the water trait.
Speed 20 feet, swim 60 feet
Melee wave +15 (reach 10 feet), Damage 2d8+7 bludgeoning plus Push or Pull 5 feet
Drench (abjuration, primal, water) The elemental puts out all fires in a 5-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+14 counteract modifier).
Living waterfalls are humanoid-shaped columns of churning water.