N Huge Animal
Senses Perception +18; low-light vision, scent (imprecise) 30 feet
Skills Athletics +22, Survival +19
Str +8, Dex +1, Con +5, Int -4, Wis +1, Cha -2
AC 29; Fort +21, Ref +15, Will +18; +2 status to all saves vs. cold
HP 190
Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
Speed 45 feet
Melee tusk +22 (reach 15 feet), Damage 3d8+12 piercing
Melee trunk +22 (reach 15 feet), Effect grabbing trunk
Melee foot +22 (reach 10 feet), Damage 2d10+12 bludgeoning
Dual Tusks The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Grabbing Trunk As elephant.
Trample Large or smaller, foot, DC 28
Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost?bound lands rely on the mammoth's strength to help them survive.