N Medium Aquatic Humanoid Merfolk
Senses Perception +6; low-light vision
Languages Aquan, Common
Skills Athletics +5 (+7 to Swim), Medicine +4
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +1
Items trident (2)
AC 18; Fort +6, Ref +9, Will +4
Speed 5 feet, swim 30 feet
Melee trident +7, Damage 1d8+2 piercing
Ranged trident +9 (thrown 20 feet), Damage 1d8+2 piercing
Aquatic Dash The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement.
Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force.