Rare LE Medium Mummy Undead
Senses Perception +20; darkvision
Languages Necril, plus any two ancient languages
Skills Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13
Str +5, Dex +2, Con +4, Int +0, Wis +5, Cha +5
Items +1 Striking longspear
AC 27; Fort +19, Ref +15, Will +20; +1 status to all saves vs. positive
HP 165, negative Healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10
Great Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. As the mummy guardian's despair, except the DC is 26 and the paralysis lasts 1d4 rounds.
Rejuvenation (divine, necromancy) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the re?forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a consecrate ritual.
Undead Mastery (aura, divine, necromancy) 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Attack of Opportunity The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.
Speed 20 feet
Melee fist +20 (agile), Damage 1d10+11 bludgeoning plus insidious mummy rot
Melee longspear +21 (magical, reach 10 feet), Damage 2d8+11 piercing plus insidious mummy rot
Channel Rot (divine, necromancy) The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields.
Insidious Mummy Rot (curse, disease, divine, necromancy); This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level resurrect ritual or similar magic.; Saving Throw DC 26 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 8d6 negative damage and stupefied 2 (1 day)
Sandstorm Wrath (concentrate, divine, evocation, fire) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds.
While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe).