CE Medium Humanoid Orc
Senses Perception +5; darkvision
Languages Orc
Skills Athletics +5, Intimidation +2
Str +3, Dex +2, Con +3, Int -1, Wis +1, Cha +0
Items shoddy breastplate, javelin (3), orc knuckle dagger (2)
AC 15; Fort +6, Ref +4, Will +2
HP 15
Ferocity Trigger The orc is reduced to 0 HP. Effect The orc avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
Speed 25 feet
Melee orc knuckle dagger +7 (agile, disarm), Damage 1d6+3 piercing
Melee fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning
Ranged javelin +4 (thrown 30 feet), Damage 1d6+3 piercing
If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband.