CE Medium Humanoid Orc
Senses Perception +6; darkvision
Skills Athletics +7, Intimidation +4, Survival +4
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0
Items breastplate, javelin (4), orc necksplitter, shortsword (2)
AC 18; Fort +8, Ref +7, Will +4
Attack of Opportunity
Ferocity Trigger The orc is reduced to 0 HP. Effect The orc avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
Speed 25 feet
Melee orc necksplitter +7 (forceful, sweep), Damage 1d8+4 slashing
Melee shortsword +7 (agile, versatile P), Damage 1d6+4 slashing
Melee fist +7 (agile, nonlethal), Damage 1d4+4 bludgeoning
Ranged javelin +5 (thrown 30 feet), Damage 1d6+4 piercing
The typical orc warrior is a violent combatant familiar to many adventurers. Orc warriors fight for their clan, for riches, and— perhaps most of all—for personal glory.