LE Medium Devil Fiend
Senses Perception +21; greater darkvision
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Undercommon; telepathy 100 feet, tongues
Skills Arcana +19, Deception +23, Diplomacy +21, Intimidation +21, Legal Lore +25, Religion +19, Society +19, Stealth +18
Str +3, Dex +4, Con +4, Int +7, Wis +5, Cha +5
AC 30; Fort +18, Ref +18, Will +23; +1 status to all saves vs. magic
HP 150; Immunities fire, ward contract; Weaknesses good 10; Resistances physical 10 (except silver), poison 10
Ward Contract A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.
Speed 25 feet
Melee binding contract +23 (agile, disarm, evil, magical, reach 10 feet, trip), Damage 3d6+11 slashing plus 1d6 evil, Grab, and infernal wound
Melee horn +21 (magical), Damage 3d10+11 piercing and infernal wound
Divine Innate Spells DC 31; 10th Scrying (at will, see infernal investment) 7th plane shift; 5th dimension door, fireball, illusory scene, lightning bolt, locate (at will), mind probe, sending (at will); 4th dimension door (at will), private sanctum, silence; 3rd mind reading (at will); Cantrips (7th) detect magic; Constant (5th) tongues
Rituals DC 31; infernal pact
Draft Contract (conjuration, divine, manipulate) The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a wish spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell. While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.
Infernal Investment A contract devil can cast a 10th-level innate Scrying spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save.
Infernal Wound (divine, necromancy) As barbazu, but the persistent bleed damage is 3d6, and the counteract DC to use Healing magic is 29.
Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. If a target is desirable enough, a phistophilus can offer contracts for