Quatoid Creature 7

LN Small Aquatic Elemental Water

Senses Perception +18; darkvision

Languages Aquan, Common

Skills Athletics +15, Diplomacy +12, Elemental Lore +17, Occultism +17, Society +17, Stealth +13

Str +4, Dex +2, Con +0, Int +4, Wis +3, Cha +1


AC 25; Fort +13, Ref +15, Will +18

HP 120; Immunities bleed, paralyzed, poison, sleep; Resistances bludgeoning 5, fire 5

Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.


Speed 25 feet, swim 25 feet

Melee tentacle +16 (reach 10 feet), Damage 2d12+6 bludgeoning plus Grab

Primal Innate Spells DC 27, attack +17

2nd hydraulic push (at will)

Constrict 1d12+6 bludgeoning, DC 25

About

Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.