Uncommon CE Huge Dragon Fire
Senses Perception +35; darkvision, scent (imprecise) 60 feet, smoke vision
Languages Abyssal, Common, Draconic, Dwarven, Jotun, Orcish
Skills Acrobatics +30, Arcana +35, Athletics +37, Deception +35, Diplomacy +35, Intimidation +37, Stealth +33
Str +9, Dex +5, Con +8, Int +5, Wis +6, Cha +7
Smoke Vision As young red dragon.
AC 45; Fort +35, Ref +32, Will +35; +1 status to all saves vs. magic
HP 425; Immunities fire, paralyzed, sleep; Weaknesses cold 20
Dragon Heat (arcane, aura, evocation, fire); 10 feet, 4d6 fire damage (DC 39 basic Reflex)
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 40
Attack of Opportunity Jaws only.
Redirect Fire (abjuration, arcane); Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet. Effect The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.
Speed 60 feet, fly 180 feet
Melee jaws +37 (fire, magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 fire
Melee claw +37 (agile, magical, reach 15 feet), Damage 4d8+17 slashing
Melee tail +35 (magical, reach 25 feet), Damage 4d10+15 slashing
Melee wing +35 (agile, magical, reach 20 feet), Damage 3d8+15 slashing
Arcane Innate Spells DC 42; 8th wall of fire (at will); 4th suggestion (at will); Cantrips (9th) detect magic, read aura
Breath Weapon (arcane, evocation, fire) The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy As young red dragon.
Draconic Momentum As young red dragon.
Manipulate Flames (arcane, concentrate, transmutation); The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses.
The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
With their crowns of crimson spikes and their command of blistering flame, this is no haughty boast in their eyes—only unquestioned fact.
Red dragons don't deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon's security.
Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements.
They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance.
As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon's internal heat causes these Precious metals to fuse together.